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Gears of War: E-Day Review Roundup: Metacritic Sits at 87, Critics Split Over the Story and Pacing

By Parth··12 min read
Gears of War: E-Day Review Roundup: Metacritic Sits at 87, Critics Split Over the Story and Pacing

Gears of War: E-Day does not release until October 6, 2026, according to Metacritic, but the review embargo has already lifted. Reviews started appearing on October 1, and the early picture is clear on one point: critics think the shooting is excellent. What they disagree about is nearly everything wrapped around it. The story, the pacing, the cast and how much of the campaign is repetition all draw very different verdicts, sometimes from outlets that score the game within a few points of each other.

This roundup draws on Metacritic's page and the review excerpts it displays, plus Game Informer's campaign-only piece. That limits how deep we can go on any one outlet, so wherever we quote, we say whose words they are.

The scores

As read on October 4, Metacritic shows a Metascore of 87 ("Generally Favorable") for the Xbox Series X version, based on 35 critic reviews. Metacritic lists 91% of those as positive and none as negative. Those figures can move as more outlets publish, and with the game still two days from release, they probably will. Metacritic lists the publisher as Xbox Game Studios, and Game Informer refers to the game as "The Coalition's latest," so this is a Coalition-developed release.

The spread underneath the average is wide. Scores on the page run from 100 at the top to 50 at the bottom. Among the outlets whose displayed scores we could read:

Outlet Score
Eurogamer Germany 100
DayOne 100
Generación Xbox 100
IGN Spain 100
Console Creatures 90
Meristation 90
GamingBolt 90
IGN France 90
Game Rant 90
Game8 80
Slant Magazine 80
VGC 80
Radio Times 80
Metro GameCentral 70
Gamer.no 70
Gamekult 50

That is not every outlet on the page. Several additional entries on Metacritic are unscored "review in progress" pieces, including from IGN Deutschland, GamePro Germany and IGN Benelux, so some outlets chose to publish without a final verdict yet.

An 87 with no negative reviews is a strong result. But the table shows why the average hides a real argument: a 100 and a 50 are reviewing what is nominally the same game.

What nearly everyone agrees on: the shooting and the movement

If there is a consensus, it is that Gears of War: E-Day plays well. The praise for combat is the most consistent thread in the excerpts Metacritic displays, and it comes from outlets at every score level.

Console Creatures, which gave it 90, writes in the excerpt Metacritic shows that "Expanded movement gives combat more freedom, while perks and modifications add another layer of experimentation, and the larger environments make Emergence Day feel like a genuine catastrophe happening around you." The same excerpt opens with "Gears of War: E-Day feels like the first true Coalition Gears of War game." and describes it as a shift away from Gears 4 and Gears 5. That is one reviewer's opinion, but it is a notable claim about direction: the studio, in this reading, finally made the game it wanted to make.

Two armored soldiers on a rubble ledge looking out over a large, dark city skyline with a suspension bridge and red-lit fires in the streets below

GamingBolt, also at 90, puts the movement point more bluntly in its excerpt: "It stumbles sometimes with its story, but thanks to new and improved movement mechanics, Gears of War: E-Day ends up delivering some of the tightest combat and one of the series' most excellently paced campaigns in a long, long time." Note that pacing sentence, because we are about to see other outlets say the opposite.

Lower scorers agree about the gunplay too. VGC's excerpt, at 80, closes with "In terms of pure gunplay, however, very little beats it this year." Game8, also at 80, says "The combat is still incredibly satisfying." Slant Magazine's excerpt, at 80, is more measured: "While E-Day's cover-based third-person shooter gameplay doesn't break the mold, it's a finely tuned experience that builds on the mechanics established across the long-running series." Even that restrained line is a compliment, and it previews the objection that comes up lower in the table: that tuning is not the same as ambition.

IGN France scores it 90 and calls it "Brutal and inspired" in its excerpt, adding that "With its masterful presentation, visceral combat and excellent soundtrack, it brings the essence of the series back to life." That excerpt also carries a caveat about repetition, covered below.

The story: a rare case of critics reading the same game differently

The story is where the table stops making sense as a ladder. Eurogamer Germany gave the game a 100, and its excerpt calls the game "A brutal and intense war spectacle featuring the best Gears story to date." That is a superlative about the series, and we are reporting it as Eurogamer Germany's opinion, not something we can verify ourselves.

Other critics, including some who rate the game highly, describe the narrative differently. Game Rant gave it 90, yet its excerpt, quoted in full below, cites narrative shortcomings that hold it back from the level of some other games in the series. GamingBolt, as quoted above, concedes that it stumbles sometimes with its story even while scoring it 90.

VGC's complaint is the most specific. According to the excerpt: "Gears of War E-Day's campaign offers balls-to-the-wall action and rarely lets up, but that means the story takes more of a back seat than I'd like." The excerpt goes on to say it is good that time is given to the backstories of new protagonists Mags and Lucas, but that, given the game is the playable Marcus and Dom backstory fans have waited decades to see, more time could have been spent on their relationship. That is a pointed critique of a particular design choice: the prequel's two most famous characters are, in this reviewer's view, underserved by the structure around them.

Two armored soldiers standing side by side in a dark, rubble-strewn space, one in a bandana looking over his shoulder and the other with a lamp glowing on his shoulder armor

Gamer.no, at 70, complains about the cast itself. Its excerpt reads: "Gears of War: E-Day delivers some of the most spectacular large-scale action sequences in recent memory, but is held back by an irritating cast of characters and unnecessary padding between the firefights." Game8 lands in a friendlier place. Its excerpt says: "The combat is still incredibly satisfying, and the free-roam sections gave me some of my favorite moments; it gave me more time with characters I ended up caring about more than I expected to." So the same ingredient, character time, reads as a highlight for one reviewer and as irritation for another.

Whether the writing is thin or the pacing is simply too relentless for the emotional beats to land is difficult to untangle from excerpts alone.

Pacing, repetition and padding

The pacing argument is more interesting than the story one because critics are directly contradicting each other. GamingBolt calls the campaign one of the series' most excellently paced in a long time. Gamer.no points at padding between the firefights, in the sentence quoted above. And Gamekult, which we will get to, describes the series as bloated with loot and filler.

Repetition shows up in the middle of the table too. Game8's excerpt says the repetition and occasional technical issues became egregious at times, but adds: "Neither was enough to sour the experience fully." It also ends with a line that is probably the most honest summary of the whole conversation: "I finished it satisfied, thinking I probably could have used a little less Locust shooting, which is about as Gears of War a problem as you can have."

Dark close-up of a scarred, sharp-toothed humanoid creature leaning over a grimacing armored soldier whose collar glows blue

IGN France, at 90, opens its excerpt with "Brutal and inspired, despite some repetition and technical issues." So two outlets, one at 80 and one at 90, flag the same two problems, repetition and technical issues, and still score the game well. The excerpts do not say what those technical issues are, so we cannot say how widespread they are. That is worth checking after launch.

Metro GameCentral, at 70, offers the most direct version of the familiarity complaint. Its excerpt reads: "A prequel that looks and feels far too similar to the 20-year-old original and while it's a vastly more entertaining experience in co-op, it still feels worryingly old-fashioned and overfamiliar." Note the co-op remark: even the 70-point verdict says the game is more entertaining played that way.

Gamekult and the dissent

The lowest score on the page is Gamekult's 50, and it is not a lukewarm shrug. The excerpt opens: "There's no point pretending otherwise: we're living in a post-Warhammer 40,000: Space Marine 2 world." It continues: "Up against the brutal generosity of its direct heir, Gears of War: E-Day simply doesn't measure up." Gamekult says it spent 14 hours playing, and that its feelings turned from disappointment to anger over that time.

Another line from the same excerpt: "Watching the series that once dictated terms to an entire industry turn into a sluggish follower—bloated with loot and filler—is heartbreaking." The excerpt also says Act 3 and the sound design serve as a reminder of what Gears of War could still be, which is an interesting concession from a critic otherwise unmoved.

There are two ways to read this. One is that Gamekult is an outlier: at 50 against an 87 average, it is a single dissenting voice. The other is that its complaints are the same ones other critics raise, repetition, filler and a familiar formula, just weighted much more heavily. Metro's "overfamiliar" and Gamer.no's "padding" are not far from Gamekult's argument; they simply arrive at a 70 instead of a 50. We lean toward the second reading, though that is our judgment from excerpts alone.

Campaign-focused coverage and the multiplayer question

A caveat about the whole conversation: several of these reviews cover the campaign alone, though not all of them do. Game Informer's Brian Shea published an unscored "review in progress," and the page says the multiplayer servers had not been turned on before the embargo lifted, so the piece covers the campaign only. Its description line reads: "We haven't yet experienced the multiplayer components of The Coalition's latest, but we've emerged from E-Day's campaign very impressed."

Shea's own words are strong. He writes that "Gears of War: E-Day's campaign is one of my favorites of 2026" and that "Even as an armored-and-armed-to-the-teeth COG, an overwhelming sense of helplessness colors the entire experience; no matter how many waves of enemies I mow down, there is no end in sight and no salvation for humanity." That second line is interesting because it describes helplessness rather than a power fantasy. Game Informer says it hopes the PvP and PvE modes are as enjoyable, and that is the key word: hopes.

Not every outlet is in that position. Game Rant's excerpt says "Between PvP, Horde Siege, and the campaign, Gears of War: E-Day gives players significant bang for their buck," and continues: "Narrative shortcomings hold it back from reaching the level as some other games in the series, but it's still a blood-soaked thrill ride with nonstop action no matter what mode players choose to dive into." That is Game Rant's framing of the package, and the excerpt does not explain what it found in those modes. The excerpt also says: "It's a no-brainer for Game Pass Ultimate and PC Game Pass subscribers, but E-Day is also an easy recommendation even if you have to pay full price." That is Game Rant's recommendation, not something we are confirming about availability or price.

Radio Times, at 80, includes one line in its excerpt that we cannot unpack: "Series S players have got the raw end of the deal, but everyone else should buckle up for a properly epic showcase of enemy brutality, impressive world-building and jaw-dropping spectacle." The excerpt does not say what the shortfall is, so Series S buyers should read that review in full.

Our analysis: with several outlets, Game Informer among them, reviewing the campaign alone, the 87 is probably best read as campaign-led and not as a settled verdict on the whole package. Some scored reviews do cover multiplayer. Xbox Achievements' excerpt says "Multiplayer is pretty great too, especially the new Horde Siege mode, but Versus needs more maps." But how the PvP and PvE modes hold up once more players are in them is still the largest open question.

So should you buy it?

If the question is whether E-Day plays well, the answer from nearly every outlet we read is yes. Combat, movement and presentation draw praise from the 100s down through the 70s, and criticism of the shooting itself is minimal.

If the question is whether the story and pacing will carry you through a full campaign, the reviews are less settled. Eurogamer Germany calls it the best Gears story to date. VGC wants more of Marcus and Dom. Gamer.no is annoyed by the cast. Gamekult feels the series is on autopilot. Decide which of those complaints would bother you most, and if you are unsure, wait for the first wave of player reaction after the October 6 release.

The 87 is real, and it reflects something good. It is also an early number, mostly about one mode, with a spread of scores that tells a more complicated story than the average does.

RelatedGears of War: E-Day's Story Director Got Laid Off Right After the Game Went Gold
What Happens Next

The game releases October 6, 2026, per Metacritic. Watch for Game Informer's final verdict once its multiplayer testing is done, and for how the PvP and Horde modes are judged once more outlets have played them.