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Gamescom Awards 2026: Every Winner

By Parth··9 min read
Gamescom Awards 2026: Every Winner

The Gamescom Awards 2026 were handed out on August 28 at the gamescom studio powered by IGN, closing out the show across 19 categories, according to Inven Global. Unlike the sprawling, trailer-driven chaos of Opening Night Live earlier in the week, the awards ceremony is Gamescom's attempt at a clean scorecard — a snapshot of which games and companies actually landed with the people who cover the industry for a living, rather than which ones simply got the most stage time.

This year's spread didn't produce one runaway winner so much as a handful of companies each walking away with a small haul. CD Projekt Red and SEGA both won three awards apiece, Capcom's Onimusha: Way of the Sword and Ubisoft each won two, and a cluster of smaller, arts-focused categories went to games that hadn't dominated the week's headlines but clearly impressed whoever was voting. Here's the full breakdown.

CD Projekt Red's three wins, all tied to one announcement

CD Projekt Red had arguably the single biggest story of Gamescom 2026 with its Opening Night Live reveal of The Witcher 3: Wild Hunt Remastered and the new Songs of the Past expansion, and the Gamescom Awards voters clearly agreed. The studio took home three trophies, all connected to that same announcement:

  • Best Trailer/Announcement
  • Best Merchandise
  • Best Booth

That's a clean sweep of the categories most directly tied to how a reveal is presented rather than how a finished game plays — trailer, merch, and physical booth presence are all about the moment of the announcement itself, not hands-on impressions. Given how much CD Projekt packed into that single reveal — a free remaster for existing owners, a redesigned skill tree, a new paid expansion set in Dandelion's hometown of Letten, and a same-day distribution deal with Battle.net — it's not surprising the studio's presentation stood out on the show floor as much as it did in the trailer itself.

RelatedThe Witcher 3 Remastered Is Coming Free September 29 — Here's Everything Changing

SEGA's three wins span two different studios

SEGA matched CD Projekt Red's total with three awards of its own, though its wins were spread across multiple projects rather than a single announcement:

  • Best Audio — Alien: Isolation 2, developed by Creative Assembly
  • Best PC Game — Total War: Warhammer 40,000, also developed by Creative Assembly
  • Best Lineup — awarded to SEGA itself

The Best Audio win for Alien: Isolation 2 is notable given how much the original 2014 Alien: Isolation leaned on sound design — the motion tracker's beeping, the Xenomorph's ambient movement through vents, and the way silence itself became a threat cue — to build tension without relying on constant scripted jump scares. A sequel earning the same recognition suggests Creative Assembly's audio team held onto whatever made that formula work the first time.

The Best PC Game win for Total War: Warhammer 40,000 is a different kind of statement. Creative Assembly has spent the better part of a decade building out the Total War: Warhammer trilogy into one of strategy gaming's most consistent franchises, and moving that same grand-strategy structure into Games Workshop's other major universe is as safe a bet as a genre crossover gets. Winning Best PC Game suggests that bet paid off with the people who actually got hands-on time with it.

And Best Lineup going to SEGA as a company, rather than to any single title, is effectively an acknowledgment that the publisher had one of the stronger overall showings at the event — not just one hit game, but a slate deep enough to win in multiple categories on its own.

Onimusha: Way of the Sword doubles up

Capcom's Onimusha: Way of the Sword picked up two awards, both tied to how the game actually plays rather than how it was marketed:

  • Best Gameplay
  • Best PlayStation Game

Onimusha has been dormant as a mainline series for a long time, and a modern entry winning Best Gameplay is a meaningful signal that Capcom's reboot isn't leaning purely on nostalgia for the PS2-era originals. Pairing that with Best PlayStation Game suggests the hands-on demo sessions at Gamescom left a strong enough impression that voters picked it over whatever else PlayStation had on the floor — a genuinely competitive category given how many platform holders use Gamescom to push their own exclusives.

Ubisoft picks up two, one from the show floor itself

Ubisoft also walked away with two wins:

  • Best Nintendo Switch 2 Game — Rayman Legends Retold
  • Jury Award for Best Business Booth

Rayman Legends Retold winning Best Nintendo Switch 2 Game is a reminder that Switch 2's software lineup is still filling out, and a polished revival of one of Ubisoft's most beloved platformers is exactly the kind of title that can stand out on a newer console without needing to compete directly against the biggest AAA releases of the year. The Jury Award for Best Business Booth is a separate, more industry-facing category — judged less on what the public saw and more on how Ubisoft's presence functioned for press, partners, and other business attendees at the show.

A special recognition for Games Done Quick

Not every award at Gamescom goes to a game or a publisher. Games Done Quick — the marathon charity speedrunning event that's raised money for causes like Doctors Without Borders and the Prevent Cancer Foundation across its biannual runs — received the "Heart of Gaming" Special Jury Award. It's the kind of category that exists specifically to recognize community-driven contributions to gaming culture rather than a specific product, and GDQ's inclusion alongside a field otherwise dominated by publisher announcements is a nod to how much goodwill the organization has built up over more than a decade of marathon streams.

The arts categories went to games that didn't dominate the headlines

Gamescom's arts-focused awards tend to reward craft over marketing reach, and this year's winners bear that out — none of the four are titles that led the week's news cycle on their own:

  • Most Entertaining — Wanderburg
  • Most Epic — Tides of Annihilation
  • Most Wholesome — Finding Polka
  • Best Visuals — Metro 2039

That last one is worth sitting with. Metro 2039 — 4A Games' next entry in the Metro series, notable for swapping out longtime protagonist Artyom for a new character known as "The Stranger" — didn't just win Best Visuals. According to CGMagonline, Gagadget, and Inven Global, it led all Gamescom Award nominations across the entire show with five nods, more than any other single game. Winning even one of those five, in a category as directly comparable as visuals, is a strong result for a game whose biggest story beat this week was actually a narrative one — the reveal that Artyom isn't the player character this time around.

RELATED: Gamescom 2026: Every Major Announcement Worth Knowing About RELATED: Metro 2039 Is Ditching Artyom for a New Protagonist — Here's What Else Changed

The full winners list

For anyone who just wants the scorecard without the context, here's every winner covered by this year's ceremony:

  • Best Trailer/Announcement — The Witcher 3: Wild Hunt Remastered / Songs of the Past (CD Projekt Red)
  • Best Merchandise — The Witcher 3: Wild Hunt Remastered / Songs of the Past (CD Projekt Red)
  • Best Booth — CD Projekt Red
  • Best Audio — Alien: Isolation 2 (Creative Assembly / SEGA)
  • Best PC Game — Total War: Warhammer 40,000 (Creative Assembly / SEGA)
  • Best Lineup — SEGA
  • Best Gameplay — Onimusha: Way of the Sword (Capcom)
  • Best PlayStation Game — Onimusha: Way of the Sword (Capcom)
  • Best Nintendo Switch 2 Game — Rayman Legends Retold (Ubisoft)
  • Jury Award for Best Business Booth — Ubisoft
  • Heart of Gaming (Special Jury Award) — Games Done Quick
  • Most Entertaining — Wanderburg
  • Most Epic — Tides of Annihilation
  • Most Wholesome — Finding Polka
  • Best Visuals — Metro 2039

What this scorecard actually tells you

Awards shows like this one are always a mix of genuine industry consensus and whatever happened to be freshest in voters' minds after a packed week of press events, so it's worth reading these results with some perspective rather than treating them as a definitive ranking of the show. Still, a few patterns stand out. CD Projekt Red and SEGA topping the list with three wins apiece lines up with how much stage time and hands-on access both companies got during the week — that's not a coincidence so much as a reflection of how much material they actually had to show. Capcom and Ubisoft each landing two wins in more specific, platform-tied categories suggests narrower but still meaningful wins rather than across-the-board dominance.

The more interesting signal is in the arts categories, where Metro 2039's Best Visuals win and five total nominations point to a game that's generating real buzz on craft alone, separate from the "Artyom isn't the hero anymore" story that drove most of its headline coverage. And GDQ's Heart of Gaming award is a reminder that Gamescom's ceremony, for all its publisher-driven spectacle, still carves out space for community institutions that don't have a marketing budget behind them.

None of these categories change what any of these games actually are on release day — an award is a snapshot of one week's impression, not a review. But for anyone trying to figure out which announcements from Gamescom 2026 actually resonated with the people who saw them up close, this is about as clean a signal as the show provides.

What Happens Next

Expect the winning games to lean on their Gamescom trophies for marketing as they approach their release windows, with the next major awards checkpoint being The Game Awards later this year.