Xbox Just Handed Halo to Activision — and That's the Smaller Story

Xbox cut 268 more jobs on September 22, 2026. On its own, that would be a grim but familiar headline in a year that's had plenty of them. What actually makes this one of the biggest structural announcements in Xbox's history isn't the layoff count — it's what came with it. Halo, the franchise that effectively built the Xbox brand, is being handed to Activision. Rare and World's Edge are following it. Obsidian is moving to Bethesda. Playground Games and Turn 10 are merging into one studio. This is not a round of cuts. This is Xbox redrawing its entire first-party map in a single afternoon.
The announcement came via an internal Xbox Wire memo titled "Continuing Our Reset," posted by Matt Booty, Xbox's executive VP and chief content officer. The title is doing a lot of work — "continuing" implies this is a sequel, not a standalone event, and it is. Xbox has spent 2026 restructuring itself piece by piece, and September 22 is the point where the pieces stopped being individually digestible and started adding up to something much bigger.
The headline number, and where it hits
The 268 roles eliminated span Halo Studios, other first-party studios, and what Booty's memo describes as the Xbox Game Studios management and "central functions" layer — the administrative and organizational scaffolding that sits above individual development teams. That layer getting cut is itself telling. When a company trims management and central-function headcount alongside frontline development roles, it's usually a signal that entire org charts are being redrawn, not just trimmed. That's exactly what happened here.
Halo goes to Activision — but not the Call of Duty team
The single biggest piece of news here is that Activision will now develop the next Halo game. According to the memo, this won't run through Activision's existing Call of Duty pipeline — it's described as "a new, purpose-built team" at Activision, assembled specifically for Halo and kept separate from Call of Duty operations. Halo Studios, the studio formerly known as 343 Industries and the team that's carried the franchise since Bungie's departure, isn't being shut down, but it is being reduced dramatically in scope. What remains will be a small team focused solely on community support and live-service upkeep for existing Halo titles — not new mainline development.
It's worth sitting with what that actually means. Halo has been the flagship Xbox franchise since the original console launched in 2001. Handing its next entry's development to Activision — a studio Microsoft acquired in 2023 specifically for its Call of Duty and mobile expertise, not its track record with narrative sci-fi shooters — is a genuinely unusual bet. It suggests Xbox now sees Activision's production infrastructure and live-service discipline as more valuable to Halo's future than the institutional continuity of the team that's built the last several games.

Rare and World's Edge follow Halo into Activision's remit
Halo isn't traveling to Activision alone. Rare, the storied studio behind Sea of Thieves, and World's Edge, the team behind Age of Empires and Age of Mythology, are both being absorbed into Activision's expanding remit as well. That puts three genuinely different franchises — a narrative military sci-fi shooter, a live-service pirate sandbox, and a real-time strategy series with a multi-decade legacy — all under one publisher's organizational umbrella within the same announcement.
Rare in particular carries a lot of weight in Xbox's history. It's one of the most storied studios in the company's portfolio, going back to the Nintendo 64 era with GoldenEye 007 and Banjo-Kazooie, long before Microsoft bought it in 2002. Sea of Thieves has been one of Xbox's clearest live-service success stories of the last several years. Seeing that studio move under Activision's structure, rather than remain a standalone first-party team, is the kind of change that understandably makes longtime fans nervous — more on that below.

Obsidian moves to Bethesda
Separately, Obsidian Entertainment is being moved under Bethesda Softworks. Obsidian's ongoing projects — Grounded 2 and a new Fallout collaboration — are said to continue as planned under the new structure. This move reads differently from the Halo/Rare/World's Edge shift into Activision. Obsidian and Bethesda already share obvious creative DNA: both are known for deep, systems-driven RPGs, and Obsidian's own history includes Fallout: New Vegas, developed for a Bethesda-owned franchise back when the two were still separate companies entirely. Folding Obsidian into Bethesda's org structure looks more like consolidating adjacent expertise than the kind of cross-genre restructuring happening with Halo.

Playground Games and Turn 10 become one studio
The fourth major piece is a merger, not an absorption. Playground Games, the Forza Horizon developer, and Turn 10 Studios, which makes Forza Motorsport, are combining into a single studio. That merged studio will handle both Forza franchises going forward, and — notably — Fable as well, which Playground has been developing as a reboot of the classic RPG series. Putting Forza Horizon, Forza Motorsport, and Fable under one roof is a significant consolidation of three of Xbox's highest-profile non-Halo franchises into a single development organization.
The less-verified layer: King, Compulsion, Double Fine, Undead Labs, Ninja Theory, and Arkane
Beyond the six confirmed structural moves above, additional details have circulated from the same internal memo, though at this point they're less cross-verified — reported mainly through Gematsu's coverage rather than corroborated across multiple outlets. With that caveat clearly attached: King is reportedly being folded together with Microsoft Casual Games. Compulsion Games and Double Fine are reportedly being spun off as independent studios. Undead Labs is said to be partnering with a new publisher, with State of Decay 3 still slated for Game Pass in 2027. And there are reportedly continued consultations on a proposed Ninja Theory closure, with Arkane said to be in similar consultations expected to run through the end of the year.
That Arkane detail lines up with what's already been reported elsewhere about Arkane Lyon's ongoing situation — its fate has been genuinely unresolved since Xbox's earlier July 2026 restructuring wave, and this suggests that uncertainty is still not settled months later.
Community reaction, and what's actually unconfirmed
The loudest fan reaction so far has centered on Rare. Activision has a well-known reputation for heavy monetization, and there's historical precedent for Activision absorbing acquired studios directly into its Call of Duty pipeline — Neversoft is the case fans keep bringing up, a studio that eventually got folded into Call of Duty development rather than continuing its own identity. That history is fueling a lot of the anxiety around what Activision's ownership means for Rare's creative direction going forward.
It's worth being precise about what that reaction actually is: commentary and fan sentiment extrapolating from history, not a confirmed fact about Rare's future output. Nothing has been officially stated about what Rare will specifically work on, whether Sea of Thieves' creative direction changes, or whether Rare retains any of the independence it's had as a standalone first-party Xbox studio. The concern is reasonable given the precedent, but it's speculation, not an announced outcome.
There's also a specific claim worth flagging and explicitly not treating as fact: a suggestion that Rare's in-development title Everwild may have been scrapped as part of this reorganization. That claim has not been corroborated by any of the primary outlets covering this story — not Gematsu, not GameInformer, not Variety, not Forbes, not Hollywood Reporter. Until one of them reports it directly, it should be read as unconfirmed rumor, not something that happened.
The bigger arc: three-quarters through a 3,200-job plan
Xbox says it's now "roughly three-quarters of the way through" a restructuring plan first disclosed in July 2026, which called for cutting approximately 3,200 jobs across the gaming division. That earlier wave is what put Arkane Lyon, Ninja Theory, Undead Labs, Compulsion Games, and Double Fine into various states of divestiture, sale, or independence — a story that was still unresolved for at least one of those studios as recently as late August.
What September 22's announcement makes clear is that the July restructuring was never just about headcount. It was the opening move in a much larger reshuffling of who owns and develops what across Xbox's entire first-party portfolio. Three-quarters through a 3,200-job plan means there's still more coming, and if this round is any indication, the remaining quarter isn't just going to be about numbers on a spreadsheet — it's going to be about which studio answers to which publisher, and whose name ends up on the box.
Watch for how a small Halo Studios community team splits from the new Activision Halo team, whether Rare keeps any creative autonomy, and what happens with the still-unresolved Ninja Theory and Arkane consultations by year-end.