CDPR's Witcher 3 Remastered Comparison Video Sparked a Backlash Right Before Launch

The Witcher 3: Wild Hunt — Remastered launches worldwide tomorrow, September 29, 2026, at 10:00 AM UTC, and it should be an easy win. It's a free upgrade for existing owners, it comes bundled with the Hearts of Stone and Blood and Wine expansions at no extra cost, and it's rolling out simultaneously on PC, PS5, Xbox Series X|S, and Nintendo Switch 2, according to CD Projekt Red's press center. That's the kind of launch most publishers would kill for on the eve of release.
Instead, CD Projekt spent the days leading into launch fielding complaints that its own remaster looks worse than an eleven-year-old game.
The video that started it
On September 23, 2026, CDPR posted a side-by-side gameplay comparison on X meant to show off the Remastered edition's visual upgrades. The clip showed Geralt using the Igni Sign against a pack of Drowners in Crookback Bog — a suitably atmospheric, swamp-and-fire showcase moment, the kind of scene a marketing team picks specifically because it should look good in a trailer.

It didn't land that way. According to reporting from Dexerto, Express Tribune, and Tech4Gamers, the reaction under CDPR's own post was largely negative, with a sizable chunk of replies arguing the "remastered" side looked flatter and less impressive than the original 2015 footage sitting right next to it.
The specific complaints were consistent across outlets:
- The Igni fire effects in the remastered footage don't illuminate the surrounding environment the way the original's fire did, and they don't reflect in the swamp water either — a lighting interaction the 2015 version reportedly nailed better.
- Several fans described an overall loss of color and atmosphere in the remastered side, calling it duller or greyer than the moodier, more saturated original.
- The redesigned Drowners came in for their own criticism, with some players describing the new model as unpleasantly "wetter" or slimier without actually reading as more frightening or more detailed.
Two reactions cited by Dexerto capture the tone: "Why does the remastered version look worse?" and, more pointedly, "Are you sure you didn't swap the footage around?" That second one is doing a lot of work — it's not just a complaint about a specific effect, it's players openly questioning whether CDPR mislabeled its own comparison.
The disclaimer everyone glossed over
Here's the part that complicates the pile-on: the comparison video reportedly carried an on-screen disclaimer reading "Work in progress — does not represent the final look of the game," per Tech4Gamers' coverage. That's not a small caveat. It's CDPR explicitly telling viewers, in the clip itself, not to treat what they were seeing as the shipping product.
Whether that disclaimer changes anything for the people who reacted negatively is a fair question. On one hand, "work in progress" is exactly the kind of hedge studios attach to footage that isn't finished, and a genuinely rough capture months (or, in this case, days) before launch wouldn't be unheard of. On the other hand, posting comparison footage this close to a release date — six days out — and asking people not to judge it as representative is a tough needle to thread. If it really isn't representative, why show it now, in a video explicitly built to sell people on the visual upgrade? If it is close to final, the disclaimer reads more like a hedge against exactly this kind of backlash.
Either way, it's worth holding both facts at once: fans had a genuine, specific, technically-grounded complaint about fire lighting and water reflections, and CDPR had already flagged the footage as unfinished before anyone reacted to it. Neither fact cancels the other out.
Why a lighting complaint cuts deeper than it sounds
Fire that doesn't illuminate its surroundings might sound like a nitpick, but it's the kind of detail that signals something bigger to players who know the original game well. The Witcher 3's 2015 lighting work — swamp torches, campfires, the Igni Sign itself — was part of what made Crookback Bog and similar areas feel genuinely oppressive and alive. Losing that interplay between light source and environment, even temporarily in unfinished footage, touches a game element that longtime fans specifically associate with the original's atmosphere. That's different from complaining about a texture resolution or a frame rate number; it's a complaint about mood, and mood is much harder to walk back once people decide it's missing.

It also lands at a strange moment for CDPR's stated ambitions here. A PC Gamer piece on the remaster reportedly characterized CDPR's goal as making the eleven-year-old game feel like something released today — though the exact wording and who at the studio said it wasn't independently confirmed, so treat that framing as paraphrase rather than a verified quote. If that is the ambition, a comparison clip that makes 2015 lighting look more convincing than 2026 lighting is close to the worst possible advertisement for it, work-in-progress disclaimer or not.
Context: this was supposed to be a victory lap
It's worth remembering what this remaster is actually offering, because the backlash risks overshadowing a genuinely generous launch. CD Projekt announced the Remastered edition back at Gamescom in August, alongside a first look at Songs of the Past, a new paid expansion set in a region called Letten and co-developed with Fool's Theory, due sometime in 2027. That announcement post covered the full list of gameplay changes — combat overhauls, mount handling fixes, a redesigned skill tree, and more — and none of that is undone by one contentious clip.

The Remastered edition itself is being co-developed with Yigsoft, an external studio CDPR has leaned on for back-catalog work while its main team stays focused on Witcher IV (Polaris) and Cyberpunk 2077's ongoing support. That arrangement hasn't been called into question by the backlash — the complaints have been narrowly about one comparison video's fire and lighting, not about the broader scope of what's changing under the hood.
Some outlets and community members have pointed to reports describing more ambitious technical features planned for the remaster — improved lighting technology and upgraded rendering among them — but those specifics have circulated mostly through aggregator coverage rather than CDPR's own materials, so they're worth treating as unconfirmed rumor rather than a settled spec sheet. The safest read on the actual visual target remains what CDPR itself has said: it wants the game to hold up against modern releases, full stop.
What happens at launch settles this
The good news, if you can call it that, is that this particular controversy has a built-in expiration date. The Remastered edition ships tomorrow, September 29, and every player who installs it will be able to judge the fire, the lighting, and the Drowners for themselves against final, shipped code rather than a clip explicitly labeled unfinished. If CDPR's disclaimer was accurate and the shipping build looks meaningfully better than what circulated on September 23, this backlash mostly evaporates within a day or two of comparison footage from actual players. If the complaints hold up against the final product, that's a much stickier problem for a studio that's staking part of its post-Cyberpunk reputation on being more careful about what it shows people before launch.
Free upgrades and bundled expansions are the kind of goodwill move that's hard to screw up. A single marketing clip nearly did anyway — not because CDPR did anything dishonest, given the disclaimer was right there on screen, but because six days out from launch was exactly the wrong moment to post anything that invited a "which one is the remaster" joke. Tomorrow's launch is where that joke either dies or gets a lot more uncomfortable for CD Projekt Red.
The bigger picture for CDPR's remaster strategy
This wouldn't be the first time a beloved game's remaster drew skepticism from footage alone before release, and it almost certainly won't be the last. Comparison videos are inherently risky marketing material — they invite pixel-level scrutiny in a way trailers built around cinematic angles and curated lighting don't, because the entire point is to let viewers judge two versions side by side. When it works, it's a highlight reel. When it doesn't, as happened here, it becomes the story instead of the game.
For CDPR specifically, the stakes are a little higher than for a random remaster because of how much goodwill The Witcher 3 still carries as one of the best-reviewed RPGs of its generation. Fans aren't approaching this launch neutrally; they're approaching it protective of a game many consider close to perfect already, which means any perceived downgrade — even a temporary, work-in-progress one — gets amplified far more than it would for a less beloved title. That's not really CDPR's fault, but it is the environment the studio is operating in, and it's part of why a single clip with a disclaimer attached still managed to dominate a week of pre-launch coverage that should have been about free expansions and cross-platform mod support instead.
Expect CDPR to address the fire and lighting complaints directly once the final build launches September 29, with day-one comparisons likely settling whether the work-in-progress footage was representative.